With the new battlefield 3 being released Fall 2011, some information was given out to the public. We learn that the PC version has an impressive 64 player multiplayer, while the console version has a 12v12 mode. EA has stated that the current generation of consoles can not handle the Frostbite 2 engine they have incorporated with the game. The graphics are better, the destructible environment and effects are more realistic, and the landscape is now destructible which means craters can be created in the ground from blasts and explosions, and the physics are better as well, which just makes the game unplayable on consoles with anything more than 12v12. We also learn that there will be jets in the game, as well as a constant request from players... prone! We also hear that there will be planes in multiplayer! (The jets, yet it is unknown if consoles will feature planes in multiplayer) EA said they are still working very hard to improve the multiplayer on consoles and that 16v16 may be possible, however they will not dumb down the game on PC due to consoles. EA has stated again and again they Battlefield is staying true to it's original roots... The PC.
Many PS3 owners are also asking the question "How is it possible for MAG to have 256 player multiplayer when BF3 can not even have over 24?" Well, this is because MAG used an impressive server architecture that allowed for this, and not only that but it used many "tricks" to make the game run smoothly. One "trick" as an example would be the decrease of graphical quality by tiny increments until the desired fps is achieved. However, one may argue that the new Frostbite 2 engine is much to advanced for consoles to handle, as the tech demos show that it is very impressive, therefore leading to the 24 multiplayer experience.
BF3 is looking like a great game, with many new additions, and it will yet again redefine destructible environments in the FPS genre.
No comments:
Post a Comment